ilqgames
A new real-time solver for large-scale differential games.
single_player_dubins_car.h
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a unicycle. 4 states and 2 control inputs.
40 // State is [x, y, theta, v], control is [omega, a], and dynamics are:
41 // \dot px = v cos theta
42 // \dot py = v sin theta
43 // \dot theta = omega
44 // \dot v = a
45 //
46 ///////////////////////////////////////////////////////////////////////////////
47 
48 #ifndef ILQGAMES_DYNAMICS_SINGLE_PLAYER_DUBINS_CAR_H
49 #define ILQGAMES_DYNAMICS_SINGLE_PLAYER_DUBINS_CAR_H
50 
51 #include <ilqgames/dynamics/single_player_dynamical_system.h>
52 #include <ilqgames/utils/types.h>
53 
54 #include <glog/logging.h>
55 
56 namespace ilqgames {
57 
59  public:
61  SinglePlayerDubinsCar(float v)
62  : SinglePlayerDynamicalSystem(kNumXDims, kNumUDims), v_(v) {
63  CHECK_GT(v_, 0.0);
64  }
65 
66  // Compute time derivative of state.
67  VectorXf Evaluate(Time t, const VectorXf& x, const VectorXf& u) const;
68 
69  // Compute a discrete-time Jacobian linearization.
70  void Linearize(Time t, const VectorXf& x, const VectorXf& u,
71  Eigen::Ref<MatrixXf> A, Eigen::Ref<MatrixXf> B) const;
72 
73  // Position dimensions.
74  std::vector<Dimension> PositionDimensions() const { return {kPxIdx, kPyIdx}; }
75 
76  // Constexprs for state indices.
77  static const Dimension kNumXDims;
78  static const Dimension kPxIdx;
79  static const Dimension kPyIdx;
80  static const Dimension kThetaIdx;
81 
82  // Constexprs for control indices.
83  static const Dimension kNumUDims;
84  static const Dimension kOmegaIdx;
85 
86  private:
87  // Constant speed of the car.
88  const float v_;
89 }; //\class SinglePlayerDubinsCar
90 
91 // ----------------------------- IMPLEMENTATION ----------------------------- //
92 
93 inline VectorXf SinglePlayerDubinsCar::Evaluate(Time t, const VectorXf& x,
94  const VectorXf& u) const {
95  VectorXf xdot(xdim_);
96  xdot(kPxIdx) = v_ * std::cos(x(kThetaIdx));
97  xdot(kPyIdx) = v_ * std::sin(x(kThetaIdx));
98  xdot(kThetaIdx) = u(kOmegaIdx);
99 
100  return xdot;
101 }
102 
103 inline void SinglePlayerDubinsCar::Linearize(Time t,
104  const VectorXf& x,
105  const VectorXf& u,
106  Eigen::Ref<MatrixXf> A,
107  Eigen::Ref<MatrixXf> B) const {
108  const float ctheta = std::cos(x(kThetaIdx)) * time::kTimeStep;
109  const float stheta = std::sin(x(kThetaIdx)) * time::kTimeStep;
110 
111  A(kPxIdx, kThetaIdx) += -v_ * stheta;
112  A(kPyIdx, kThetaIdx) += v_ * ctheta;
113 
114  B(kThetaIdx, kOmegaIdx) = time::kTimeStep;
115 }
116 
117 } // namespace ilqgames
118 
119 #endif