ilqgames
A new real-time solver for large-scale differential games.
solver_params.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Parameters for solvers.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_SOLVER_SOLVER_PARAMS_H
44 #define ILQGAMES_SOLVER_SOLVER_PARAMS_H
45 
46 #include <ilqgames/utils/types.h>
47 
48 namespace ilqgames {
49 
50 struct SolverParams {
51  // Consider a solution converged once max elementwise difference is below this
52  // tolerance or solver has exceeded a maximum number of iterations.
53  float convergence_tolerance = 1e-1;
54  size_t max_solver_iters = 1000;
55 
56  // Linesearch parameters. If flag is set 'true', then applied initial alpha
57  // scaling to all strategies and backs off geometrically at the given rate for
58  // the specified number of steps.
59  bool linesearch = true;
60  float initial_alpha_scaling = 0.5;
61  float geometric_alpha_scaling = 0.5;
62  size_t max_backtracking_steps = 10;
63  float expected_decrease_fraction = 0.1;
64 
65  // Whether solver should shoot for an open loop or feedback Nash.
66  bool open_loop = false;
67 
68  // State and control regularization.
69  float state_regularization = 0.0;
70  float control_regularization = 0.0;
71 
72  // Augmented Lagrangian parameters.
73  size_t unconstrained_solver_max_iters = 10;
74  float geometric_mu_scaling = 1.1;
75  float geometric_mu_downscaling = 0.5;
76  float geometric_lambda_downscaling = 0.5;
77  float constraint_error_tolerance = 1e-1;
78 
79  // Should the solver reset problem/constraint params to their initial values.
80  // NOTE: defaults to true.
81  bool reset_problem = true;
82  bool reset_lambdas = true;
83  bool reset_mu = true;
84 }; // struct SolverParams
85 
86 } // namespace ilqgames
87 
88 #endif