ilqgames
A new real-time solver for large-scale differential games.
affine_scalar_constraint.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // (Time-invariant) affine scalar constraint, i.e., g(x) = a^T x - b.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_CONSTRAINT_AFFINE_SCALAR_CONSTRAINT_H
44 #define ILQGAMES_CONSTRAINT_AFFINE_SCALAR_CONSTRAINT_H
45 
46 #include <ilqgames/constraint/time_invariant_constraint.h>
47 #include <ilqgames/utils/types.h>
48 
49 #include <glog/logging.h>
50 #include <memory>
51 #include <string>
52 
53 namespace ilqgames {
54 
56  public:
58  AffineScalarConstraint(const VectorXf& a, float b, bool is_equality,
59  const std::string& name = "")
60  : TimeInvariantConstraint(is_equality, name),
61  a_(a),
62  b_(b),
63  hess_of_sq_(a * a.transpose()) {}
64 
65  // Evaluate this constraint value, i.e., g(x).
66  float Evaluate(const VectorXf& input) const {
67  CHECK_EQ(a_.size(), input.size());
68  return a_.transpose() * input - b_;
69  }
70 
71  // Quadraticize the constraint value and its square, each scaled by lambda or
72  // mu, respectively (terms in the augmented Lagrangian).
73  void Quadraticize(Time t, const VectorXf& input, MatrixXf* hess,
74  VectorXf* grad) const {
75  CHECK_NOTNULL(hess);
76  CHECK_NOTNULL(grad);
77  CHECK_EQ(input.size(), a_.size());
78  CHECK_EQ(hess->rows(), input.size());
79  CHECK_EQ(hess->cols(), input.size());
80  CHECK_EQ(grad->size(), input.size());
81 
82  // Get current lambda and mu.
83  const float lambda = Lambda(t);
84  const float mu = Mu(t, input);
85 
86  // Compute gradient and Hessian.
87  (*grad) += lambda * a_ + mu * (hess_of_sq_ * input - b_ * a_);
88  (*hess) += mu * hess_of_sq_;
89  }
90 
91  private:
92  // Coefficient vector and nominal value.
93  const VectorXf a_;
94  const float b_;
95 
96  // Precompute Hessian of constraint squared (for speed).
97  const MatrixXf hess_of_sq_;
98 }; //\class AffineScalarConstraint
99 
100 } // namespace ilqgames
101 
102 #endif