ilqgames
A new real-time solver for large-scale differential games.
locally_convex_proximity_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Penalizes min(I(abs(x1 - x2) < d) * (d - (x1 - x2))^2,
40 // I(abs(y1 - y2) < d) * (d - (y1 - y2))^2).
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_COST_LOCALLY_CONVEX_PROXIMITY_COST_H
45 #define ILQGAMES_COST_LOCALLY_CONVEX_PROXIMITY_COST_H
46 
47 #include <ilqgames/cost/time_invariant_cost.h>
48 #include <ilqgames/utils/types.h>
49 
50 #include <string>
51 
52 namespace ilqgames {
53 
55  public:
57  float weight, const std::pair<Dimension, Dimension>& position_idxs1,
58  const std::pair<Dimension, Dimension>& position_idxs2, float threshold,
59  const std::string& name = "")
60  : TimeInvariantCost(weight, name),
61  threshold_(threshold),
62  threshold_sq_(threshold * threshold),
63  xidx1_(position_idxs1.first),
64  yidx1_(position_idxs1.second),
65  xidx2_(position_idxs2.first),
66  yidx2_(position_idxs2.second) {}
67 
68  // Evaluate this cost at the current input.
69  float Evaluate(const VectorXf& input) const;
70 
71  // Quadraticize this cost at the given input, and add to the running
72  // sum of gradients and Hessians.
73  void Quadraticize(const VectorXf& input, MatrixXf* hess,
74  VectorXf* grad) const;
75 
76  private:
77  // Threshold for minimum squared relative distance.
78  const float threshold_, threshold_sq_;
79 
80  // Position indices for two vehicles.
81  const Dimension xidx1_, yidx1_;
82  const Dimension xidx2_, yidx2_;
83 }; //\class ProximityCost
84 
85 } // namespace ilqgames
86 
87 #endif