ilqgames
A new real-time solver for large-scale differential games.
orientation_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Orientation cost: agent vs nominal heading.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_COST_ORIENTATION_COST_H
44 #define ILQGAMES_COST_ORIENTATION_COST_H
45 
46 #include <ilqgames/cost/time_invariant_cost.h>
47 #include <ilqgames/utils/types.h>
48 
49 #include <glog/logging.h>
50 #include <string>
51 #include <utility>
52 
53 namespace ilqgames {
54 
56  public:
57  // Construct from a multiplicative weight, the dimensions in which to apply
58  // the quadratic cost, a threshold, and a flag for which side to apply it.
59  OrientationCost(float weight, Dimension dim, float nominal = 0.0,
60  const std::string& name = "")
61  : TimeInvariantCost(weight, name), dim_(dim), nominal_(nominal) {
62  CHECK_GE(dim_, 0);
63  }
64 
65  // Evaluate this cost at the current input.
66  float Evaluate(const VectorXf& input) const;
67 
68  // Quadraticize this cost at the given input, and add to the running
69  // sum of gradients and Hessians.
70  void Quadraticize(const VectorXf& input, MatrixXf* hess,
71  VectorXf* grad) const;
72 
73  private:
74  // Dimensions in which to apply the quadratic cost.
75  const Dimension dim_;
76 
77  // Nominal value in this (or all) dimensions.
78  const float nominal_;
79 }; //\class OrientationCost
80 
81 } // namespace ilqgames
82 
83 #endif