ilqgames
A new real-time solver for large-scale differential games.
polyline2_signed_distance_constraint.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // (Time-invariant) inequality constraint encoding
40 // g(x) = signed_distance(x, polyline) - d <= (or >=) 0
41 //
42 // NOTE: The `keep_left` argument specifies the sign of the inequality (true
43 // corresponds to <=).
44 
45 ///////////////////////////////////////////////////////////////////////////////
46 
47 #ifndef ILQGAMES_CONSTRAINT_POLYLINE2_SIGNED_DISTANCE_CONSTRAINT_H
48 #define ILQGAMES_CONSTRAINT_POLYLINE2_SIGNED_DISTANCE_CONSTRAINT_H
49 
50 #include <ilqgames/constraint/time_invariant_constraint.h>
51 #include <ilqgames/geometry/line_segment2.h>
52 #include <ilqgames/geometry/polyline2.h>
53 #include <ilqgames/utils/types.h>
54 
55 #include <glog/logging.h>
56 #include <memory>
57 #include <string>
58 
59 namespace ilqgames {
60 
62  public:
65  const std::pair<Dimension, Dimension>& dims,
66  float threshold, bool keep_left,
67  const std::string& name = "")
68  : TimeInvariantConstraint(false, name),
69  polyline_(polyline),
70  xidx_(dims.first),
71  yidx_(dims.second),
72  threshold_(threshold),
73  keep_left_(keep_left) {}
74 
75  // Evaluate this constraint value, i.e., g(x).
76  float Evaluate(const VectorXf& input) const;
77 
78  // Quadraticize the constraint value and its square, each scaled by lambda or
79  // mu, respectively (terms in the augmented Lagrangian).
80  void Quadraticize(Time t, const VectorXf& input, MatrixXf* hess,
81  VectorXf* grad) const;
82 
83  private:
84  // Polyline.
85  const Polyline2 polyline_;
86 
87  // Position dimension indices.
88  const Dimension xidx_;
89  const Dimension yidx_;
90 
91  // Nominal distance threshold.
92  const float threshold_;
93 
94  // Keep left (or right), i.e., orientation of the inequality.
95  const bool keep_left_;
96 }; // namespace Polyline2SignedDistanceConstraint
97 
98 } // namespace ilqgames
99 
100 #endif