ilqgames
A new real-time solver for large-scale differential games.
quadratic_norm_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic cost function of the norm of two states (difference from some
40 // nominal norm value), i.e. 0.5 * w * (||(x, y)|| - nominal)^2.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_COST_QUADRATIC_NORM_COST_H
45 #define ILQGAMES_COST_QUADRATIC_NORM_COST_H
46 
47 #include <ilqgames/cost/time_invariant_cost.h>
48 #include <ilqgames/utils/types.h>
49 
50 #include <glog/logging.h>
51 #include <string>
52 #include <utility>
53 
54 namespace ilqgames {
55 
57  public:
58  // Construct from a multiplicative weight, the dimensions in which to apply
59  // the quadratic cost, a threshold, and a flag for which side to apply it.
60  QuadraticNormCost(float weight, const std::pair<Dimension, Dimension>& dims,
61  float nominal = 0.0, const std::string& name = "")
62  : TimeInvariantCost(weight, name),
63  dim1_(dims.first),
64  dim2_(dims.second),
65  nominal_(nominal) {
66  CHECK_GE(dim1_, 0);
67  CHECK_GE(dim2_, 0);
68  }
69 
70  // Evaluate this cost at the current input.
71  float Evaluate(const VectorXf& input) const;
72 
73  // Quadraticize this cost at the given input, and add to the running
74  // sum of gradients and Hessians.
75  void Quadraticize(const VectorXf& input, MatrixXf* hess,
76  VectorXf* grad) const;
77 
78  private:
79  // Dimensions in which to apply the quadratic cost.
80  const Dimension dim1_, dim2_;
81 
82  // Nominal value in this (or all) dimensions.
83  const float nominal_;
84 }; //\class QuadraticCost
85 
86 } // namespace ilqgames
87 
88 #endif