ilqgames
A new real-time solver for large-scale differential games.
semiquadratic_norm_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Semiquadratic cost function of the norm of two states (difference from some
40 // nominal norm value), i.e. 0.5 * w * (||(x, y)|| - nominal)^2 if ||(x, y)|| >
41 // nominal (or optionally <).
42 //
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 #ifndef ILQGAMES_COST_SEMIQUADRATIC_NORM_COST_H
46 #define ILQGAMES_COST_SEMIQUADRATIC_NORM_COST_H
47 
48 #include <ilqgames/cost/time_invariant_cost.h>
49 #include <ilqgames/utils/types.h>
50 
51 #include <glog/logging.h>
52 #include <string>
53 #include <utility>
54 
55 namespace ilqgames {
56 
58  public:
59  // Construct from a multiplicative weight, the dimensions in which to apply
60  // the semiquadratic cost, a threshold, and a flag for which side to apply it.
61  SemiquadraticNormCost(float weight,
62  const std::pair<Dimension, Dimension>& dims,
63  float threshold, bool oriented_right,
64  const std::string& name = "")
65  : TimeInvariantCost(weight, name),
66  dim1_(dims.first),
67  dim2_(dims.second),
68  threshold_(threshold),
69  oriented_right_(oriented_right) {
70  CHECK_GE(dim1_, 0);
71  CHECK_GE(dim2_, 0);
72  }
73 
74  // Evaluate this cost at the current input.
75  float Evaluate(const VectorXf& input) const;
76 
77  // Quadraticize this cost at the given input, and add to the running
78  // sum of gradients and Hessians.
79  void Quadraticize(const VectorXf& input, MatrixXf* hess,
80  VectorXf* grad) const;
81 
82  private:
83  // Dimensions in which to apply the quadratic cost.
84  const Dimension dim1_, dim2_;
85 
86  // Threshold and which side to apply it to.
87  const float threshold_;
88  const bool oriented_right_;
89 }; //\class SemiquadraticNormCost
90 
91 } // namespace ilqgames
92 
93 #endif