ilqgames
A new real-time solver for large-scale differential games.
semiquadratic_polyline2_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Semiquadratic cost on distance from a polyline.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_COST_SEMIQUADRATIC_POLYLINE2_COST_H
44 #define ILQGAMES_COST_SEMIQUADRATIC_POLYLINE2_COST_H
45 
46 #include <ilqgames/cost/time_invariant_cost.h>
47 #include <ilqgames/geometry/polyline2.h>
48 #include <ilqgames/utils/types.h>
49 
50 #include <string>
51 #include <tuple>
52 
53 namespace ilqgames {
54 
56  public:
57  // Construct from a multiplicative weight, the input dimensions corresponding
58  // to (x, y)-position, a threshold, and a flag for which side to apply it.
60  float weight, const Polyline2& polyline,
61  const std::pair<Dimension, Dimension>& position_idxs, float threshold,
62  bool oriented_right, const std::string& name = "")
63  : TimeInvariantCost(weight, name),
64  polyline_(polyline),
65  xidx_(position_idxs.first),
66  yidx_(position_idxs.second),
67  threshold_(threshold),
68  signed_squared_threshold_(sgn(threshold) * threshold * threshold),
69  oriented_right_(oriented_right) {}
70 
71  // Evaluate this cost at the current input.
72  float Evaluate(const VectorXf& input) const;
73 
74  // Quadraticize this cost at the given input, and add to the running
75  // sum of gradients and Hessians.
76  void Quadraticize(const VectorXf& input, MatrixXf* hess,
77  VectorXf* grad) const;
78 
79  private:
80  // Check if cost is active.
81  bool IsActive(float signed_squared_distance) const {
82  return (signed_squared_distance > signed_squared_threshold_ &&
83  oriented_right_) ||
84  (signed_squared_distance < signed_squared_threshold_ &&
85  !oriented_right_);
86  }
87 
88  // Polyline to compute distances from.
89  const Polyline2 polyline_;
90 
91  // Dimensions of input corresponding to (x, y)-position.
92  const Dimension xidx_;
93  const Dimension yidx_;
94 
95  // Threshold and orientation.
96  const float threshold_;
97  const float signed_squared_threshold_;
98  const bool oriented_right_;
99 }; //\class QuadraticPolyline2Cost
100 
101 } // namespace ilqgames
102 
103 #endif