ilqgames
A new real-time solver for large-scale differential games.
single_player_delayed_dubins_car.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a Dubins car with input delay. 4 states and 1
40 // control input. State is [x, y, theta, omega], control is [alpha], and
41 // dynamics are:
42 // \dot px = v cos theta
43 // \dot py = v sin theta
44 // \dot theta = omega
45 // \dot omega = alpha
46 //
47 ///////////////////////////////////////////////////////////////////////////////
48 
49 #ifndef ILQGAMES_DYNAMICS_SINGLE_PLAYER_DELAYED_DUBINS_CAR_H
50 #define ILQGAMES_DYNAMICS_SINGLE_PLAYER_DELAYED_DUBINS_CAR_H
51 
52 #include <ilqgames/dynamics/single_player_dynamical_system.h>
53 #include <ilqgames/utils/types.h>
54 
55 #include <glog/logging.h>
56 
57 namespace ilqgames {
58 
60  public:
63  : SinglePlayerDynamicalSystem(kNumXDims, kNumUDims), v_(v) {
64  CHECK_GT(v_, 0.0);
65  }
66 
67  // Compute time derivative of state.
68  VectorXf Evaluate(Time t, const VectorXf& x, const VectorXf& u) const;
69 
70  // Compute a discrete-time Jacobian linearization.
71  void Linearize(Time t, const VectorXf& x, const VectorXf& u,
72  Eigen::Ref<MatrixXf> A, Eigen::Ref<MatrixXf> B) const;
73 
74  // Position dimensions.
75  std::vector<Dimension> PositionDimensions() const { return {kPxIdx, kPyIdx}; }
76 
77  // Constexprs for state indices.
78  static const Dimension kNumXDims;
79  static const Dimension kPxIdx;
80  static const Dimension kPyIdx;
81  static const Dimension kThetaIdx;
82  static const Dimension kOmegaIdx;
83 
84  // Constexprs for control indices.
85  static const Dimension kNumUDims;
86  static const Dimension kAlphaIdx;
87 
88  private:
89  // Constant speed of the car.
90  const float v_;
91 }; //\class SinglePlayerDelayedDubinsCar
92 
93 // ----------------------------- IMPLEMENTATION ----------------------------- //
94 
95 inline VectorXf SinglePlayerDelayedDubinsCar::Evaluate(
96  Time t, const VectorXf& x, const VectorXf& u) const {
97  VectorXf xdot(xdim_);
98  xdot(kPxIdx) = v_ * std::cos(x(kThetaIdx));
99  xdot(kPyIdx) = v_ * std::sin(x(kThetaIdx));
100  xdot(kThetaIdx) = x(kOmegaIdx);
101  xdot(kOmegaIdx) = u(kAlphaIdx);
102 
103  return xdot;
104 }
105 
106 inline void SinglePlayerDelayedDubinsCar::Linearize(
107  Time t, const VectorXf& x, const VectorXf& u, Eigen::Ref<MatrixXf> A,
108  Eigen::Ref<MatrixXf> B) const {
109  const float ctheta = std::cos(x(kThetaIdx)) * time::kTimeStep;
110  const float stheta = std::sin(x(kThetaIdx)) * time::kTimeStep;
111 
112  A(kPxIdx, kThetaIdx) += -v_ * stheta;
113  A(kPyIdx, kThetaIdx) += v_ * ctheta;
114  A(kThetaIdx, kOmegaIdx) += time::kTimeStep;
115 
116  B(kOmegaIdx, kAlphaIdx) = time::kTimeStep;
117 }
118 
119 } // namespace ilqgames
120 
121 #endif