ilqgames
A new real-time solver for large-scale differential games.
single_player_unicycle_5d.h
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a unicycle. 5 states and 2 control inputs.
40 // State is [x, y, theta, v], control is [omega, a], and dynamics are:
41 // \dot px = v cos theta
42 // \dot py = v sin theta
43 // \dot theta = omega
44 // \dot v = a
45 // \dot s = v
46 //
47 ///////////////////////////////////////////////////////////////////////////////
48 
49 #ifndef ILQGAMES_DYNAMICS_SINGLE_PLAYER_UNICYCLE_5D_H
50 #define ILQGAMES_DYNAMICS_SINGLE_PLAYER_UNICYCLE_5D_H
51 
52 #include <ilqgames/dynamics/single_player_dynamical_system.h>
53 #include <ilqgames/utils/types.h>
54 
55 namespace ilqgames {
56 
58  public:
61  : SinglePlayerDynamicalSystem(kNumXDims, kNumUDims) {}
62 
63  // Compute time derivative of state.
64  VectorXf Evaluate(Time t, const VectorXf& x, const VectorXf& u) const;
65 
66  // Compute a discrete-time Jacobian linearization.
67  void Linearize(Time t, const VectorXf& x, const VectorXf& u,
68  Eigen::Ref<MatrixXf> A, Eigen::Ref<MatrixXf> B) const;
69 
70  // Distance metric between two states.
71  float DistanceBetween(const VectorXf& x0, const VectorXf& x1) const;
72 
73  // Position dimensions.
74  std::vector<Dimension> PositionDimensions() const { return {kPxIdx, kPyIdx}; }
75 
76  // Constexprs for state indices.
77  static const Dimension kNumXDims;
78  static const Dimension kPxIdx;
79  static const Dimension kPyIdx;
80  static const Dimension kThetaIdx;
81  static const Dimension kVIdx;
82  static const Dimension kSIdx;
83 
84  // Constexprs for control indices.
85  static const Dimension kNumUDims;
86  static const Dimension kOmegaIdx;
87  static const Dimension kAIdx;
88 }; //\class SinglePlayerUnicycle5D
89 
90 // ----------------------------- IMPLEMENTATION ----------------------------- //
91 
92 inline VectorXf SinglePlayerUnicycle5D::Evaluate(Time t, const VectorXf& x,
93  const VectorXf& u) const {
94  VectorXf xdot(xdim_);
95  xdot(kPxIdx) = x(kVIdx) * std::cos(x(kThetaIdx));
96  xdot(kPyIdx) = x(kVIdx) * std::sin(x(kThetaIdx));
97  xdot(kThetaIdx) = u(kOmegaIdx);
98  xdot(kVIdx) = u(kAIdx);
99  xdot(kSIdx) = x(kVIdx);
100 
101  return xdot;
102 }
103 
104 inline void SinglePlayerUnicycle5D::Linearize(Time t, const VectorXf& x,
105  const VectorXf& u,
106  Eigen::Ref<MatrixXf> A,
107  Eigen::Ref<MatrixXf> B) const {
108  const float ctheta = std::cos(x(kThetaIdx)) * time::kTimeStep;
109  const float stheta = std::sin(x(kThetaIdx)) * time::kTimeStep;
110 
111  A(kPxIdx, kThetaIdx) += -x(kVIdx) * stheta;
112  A(kPxIdx, kVIdx) += ctheta;
113 
114  A(kPyIdx, kThetaIdx) += x(kVIdx) * ctheta;
115  A(kPyIdx, kVIdx) += stheta;
116 
117  A(kSIdx, kVIdx) += time::kTimeStep;
118 
119  B(kThetaIdx, kOmegaIdx) = time::kTimeStep;
120  B(kVIdx, kAIdx) = time::kTimeStep;
121 }
122 
123 inline float SinglePlayerUnicycle5D::DistanceBetween(const VectorXf& x0,
124  const VectorXf& x1) const {
125  // Squared distance in position space.
126  const float dx = x0(kPxIdx) - x1(kPxIdx);
127  const float dy = x0(kPyIdx) - x1(kPyIdx);
128  return dx * dx + dy * dy;
129 }
130 
131 } // namespace ilqgames
132 
133 #endif