ilqgames
A new real-time solver for large-scale differential games.
solution_splicer.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Splice together existing and new solutions to a receding horizon problem.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_SOLVER_SOLUTION_SPLICER_H
44 #define ILQGAMES_SOLVER_SOLUTION_SPLICER_H
45 
46 #include <ilqgames/dynamics/multi_player_integrable_system.h>
47 #include <ilqgames/utils/operating_point.h>
48 #include <ilqgames/utils/solver_log.h>
49 #include <ilqgames/utils/strategy.h>
50 #include <ilqgames/utils/types.h>
51 
52 #include <memory>
53 #include <vector>
54 
55 namespace ilqgames {
56 
58  public:
59  ~SolutionSplicer() {}
60  explicit SolutionSplicer(const SolverLog& log);
61 
62  // Splice in a new solution stored in a solver log.
63  void Splice(const SolverLog& log);
64 
65  // Check if a given time is contained within the current operating point.
66  bool ContainsTime(Time t) const {
67  return (operating_point_.t0 <= t) &&
68  (operating_point_.t0 +
69  operating_point_.xs.size() * time::kTimeStep >=
70  t);
71  }
72 
73  // Accessors.
74  const std::vector<Strategy>& CurrentStrategies() const { return strategies_; }
75  const OperatingPoint& CurrentOperatingPoint() const {
76  return operating_point_;
77  }
78 
79  private:
80  // Converged strategies and operating points for all players.
81  std::vector<Strategy> strategies_;
82  OperatingPoint operating_point_;
83 }; // class SolutionSplicer
84 
85 } // namespace ilqgames
86 
87 #endif