ilqgames
A new real-time solver for large-scale differential games.
curvature_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic cost on curvature (angular speed / longitudinal speed)
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_COST_CURVATURE_COST_H
44 #define ILQGAMES_COST_CURVATURE_COST_H
45 
46 #include <ilqgames/cost/time_invariant_cost.h>
47 #include <ilqgames/utils/types.h>
48 
49 #include <string>
50 
51 namespace ilqgames {
52 
54  public:
55  CurvatureCost(float weight, Dimension omega_idx, Dimension v_idx,
56  const std::string& name = "")
57  : TimeInvariantCost(weight, name), omega_idx_(omega_idx), v_idx_(v_idx) {}
58 
59  // Evaluate this cost at the current input.
60  float Evaluate(const VectorXf& input) const;
61 
62  // Quadraticize this cost at the given input, and add to the running
63  // sum of gradients and Hessians.
64  void Quadraticize(const VectorXf& input, MatrixXf* hess,
65  VectorXf* grad) const;
66 
67  private:
68  // Compute curvature.
69  float Curvature(const VectorXf& input) const {
70  return input(omega_idx_) / input(v_idx_);
71  }
72 
73  // Dimensions of omega (angular speed) and v (longitudinal speed).
74  Dimension omega_idx_;
75  Dimension v_idx_;
76 }; //\class CurvatureCost
77 
78 } // namespace ilqgames
79 
80 #endif