ilqgames
A new real-time solver for large-scale differential games.
game_solver.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all game solvers. All solvers will need linearization,
40 // quadraticization, and loop timing.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_SOLVER_GAME_SOLVER_H
45 #define ILQGAMES_SOLVER_GAME_SOLVER_H
46 
47 #include <ilqgames/dynamics/multi_player_dynamical_system.h>
48 #include <ilqgames/dynamics/multi_player_integrable_system.h>
49 #include <ilqgames/solver/lq_feedback_solver.h>
50 #include <ilqgames/solver/lq_open_loop_solver.h>
51 #include <ilqgames/solver/lq_solver.h>
52 #include <ilqgames/solver/problem.h>
53 #include <ilqgames/solver/solver_params.h>
54 #include <ilqgames/utils/linear_dynamics_approximation.h>
55 #include <ilqgames/utils/loop_timer.h>
56 #include <ilqgames/utils/operating_point.h>
57 #include <ilqgames/utils/quadratic_cost_approximation.h>
58 #include <ilqgames/utils/solver_log.h>
59 #include <ilqgames/utils/strategy.h>
60 #include <ilqgames/utils/types.h>
61 
62 #include <glog/logging.h>
63 #include <chrono>
64 #include <limits>
65 #include <memory>
66 #include <utility>
67 #include <vector>
68 
69 namespace ilqgames {
70 
71 namespace {
72 
73 // Maximum number of loop times to store in loop timer.
74 static constexpr size_t kMaxLoopTimesToRecord = 10;
75 
76 } // anonymous namespace
77 
78 class GameSolver {
79  public:
80  virtual ~GameSolver() {}
81 
82  // Solve this game. Returns true if converged.
83  virtual std::shared_ptr<SolverLog> Solve(
84  bool* success = nullptr, Time max_runtime = constants::kInfinity) = 0;
85 
86  // Accessors.
87  Problem& GetProblem() { return *problem_; }
88 
89  protected:
90  GameSolver(const std::shared_ptr<Problem>& problem,
91  const SolverParams& params)
92  : problem_(problem), params_(params), timer_(kMaxLoopTimesToRecord) {
93  CHECK_NOTNULL(problem_.get());
94  CHECK_NOTNULL(problem_->Dynamics().get());
95  }
96 
97  // Create a new log. This may be overridden by derived classes (e.g., to
98  // change the name of the log).
99  virtual std::shared_ptr<SolverLog> CreateNewLog() const {
100  return std::make_shared<SolverLog>();
101  }
102 
103  // Store the underlying problem.
104  const std::shared_ptr<Problem> problem_;
105 
106  // Solver parameters.
107  const SolverParams params_;
108 
109  // Timer to keep track of loop execution times.
110  LoopTimer timer_;
111 }; // class GameSolver
112 
113 } // namespace ilqgames
114 
115 #endif