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virtual void | Initialize () |
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void | ResetInitialTime (Time t0) |
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void | ResetInitialState (const VectorXf &x0) |
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virtual void | SetUpNextRecedingHorizon (const VectorXf &x0, Time t0, Time planner_runtime=0.1) |
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virtual void | OverwriteSolution (const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) |
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bool | IsConstrained () const |
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virtual Time | InitialTime () const |
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const VectorXf & | InitialState () const |
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std::vector< PlayerCost > & | PlayerCosts () |
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const std::vector< PlayerCost > & | PlayerCosts () const |
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const std::shared_ptr< const MultiPlayerIntegrableSystem > & | Dynamics () const |
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const MultiPlayerDynamicalSystem & | NormalDynamics () const |
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const MultiPlayerFlatSystem & | FlatDynamics () const |
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virtual const OperatingPoint & | CurrentOperatingPoint () const |
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virtual const std::vector< Strategy > & | CurrentStrategies () const |
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virtual void | ConstructDynamics ()=0 |
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virtual void | ConstructPlayerCosts ()=0 |
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virtual void | ConstructInitialState ()=0 |
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virtual void | ConstructInitialOperatingPoint () |
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virtual void | ConstructInitialStrategies () |
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size_t | SyncToExistingProblem (const VectorXf &x0, Time t0, Time planner_runtime, OperatingPoint &op) |
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Definition at line 61 of file problem.h.
The documentation for this class was generated from the following files:
- /home/travis/build/HJReachability/ilqgames/include/ilqgames/solver/problem.h
- /home/travis/build/HJReachability/ilqgames/src/problem.cpp